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Hitpoints: OSRS Ironman guide

Rises on its own with any combat (1/3 of combat xp).

⚔ Open in the interactive guide

Ironman tips

  • Do not train it directly. It rises with Attack/Strength/Ranged/Magic.
  • Quests with HP xp: Nature Spirit, Witch's House, Monkey Madness I.

Level progression (1-99)

1→ 99

Normal combat [wiki]

XP: 1/3 of combat xp
💡 It keeps pace with your other combat skills. 99 HP gives you lots of room at bosses.
📍 Wherever you train combat

Quests with xp

QuestRewardRequirements
Witch's House6,325 HitpointsNone
Nature Spirit2,000 HitpointsPriest in Peril
Monkey Madness I35,000 (Str/HP)The Grand Tree

Temporary boosts

ItemBoostHow to get it (ironman)
Saradomin brewSaradomin brew+2 to +16 over maxHerblore 81
AnglerfishAnglerfish+3 to +22 over maxFishing 82 / Cooking 84
NectarNectar+4 to +17 over max (lowers Att/Str/Def/Rng/Mag)Tombs of Amascut (supplies bag)

AFK methods

LevelMethodXP/hAFKNote
1Ammonite / Sand crabs~100k10 minFossil Island / Hosidius. No real damage.
60Nightmare Zone (melee)~105k20 minAbsorptions + rock cake.
70Nightmare Zone (ranged)~150k20 minAbsorptions + rock cake.
60Sulphur Nagua~120k10 minVarlamore (Cam Torum).
75Desert bandits~130k17 minWith a Zamorak/Saradomin item equipped.
70Vyrewatch Sentinel~54k17 minDarkmeyer, blood shard drops.
80Maniacal monkeys (chinning)~500k10 minMM2 tunnels. Chins from Hunter.

Sources on the OSRS Wiki

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