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Fortis Colosseum: how to defeat it (Ironman guide)

12 solo waves with modifiers you pick and Sol Heredit at the end. Every wave: kill the Fremennik, solve the south spawns, reinforcements at 40 s and off-tick the pillar stack. Sol is pure slash melee with AoE, a combo and a grapple.

⚔ Open in the interactive guide

Fortis Colosseum

Fortis Colosseum
Tier
Late
Combat level
Sol Heredit 1600
Style
Mixed
Requirements
Children of the Sun. High gear and stats, 12 waves
Why kill it as an Ironman
Dizana's quiver (BIS ranged cape), Sunfire fanatic armour, Echo crystal, Tonalztics.
Loot
The live drop table (wiki rates) and the drop simulator are in the app. ⚔ Open in the interactive guide

Mechanics: what hits you and what to pray

12 solo waves with modifiers you pick and Sol Heredit at the end. Every wave: kill the Fremennik, solve the south spawns, reinforcements at 40 s and off-tick the pillar stack. Sol is pure slash melee with AoE, a combo and a grapple.

Left icon: what hits you. Right icon: what to pray.

⚠→🔄
Wave start
Wait on the start tile: Protect from Magic on waves 1, 4, 7, 8 and 11; Missiles on the rest. On the 5th tick after picking a modifier run to tile A or B of the NW pillar while checking the south spawns.
→🚫
Fremennik warband
3 frems rush you and only attack in melee range, melee then magic then ranged every 6 ticks. Kill them now: berserker, seer, archer (SGS special on the archer heals). Do not walk away from them: you lose ticks.
⚠→🔄
South spawns and reinforcements
One south spawn: drag it to tile A/B and kill it behind the pillar. Two: off-tick them (rotate north or the A/B method). At 40 s reinforcements arrive: safespot jaguar/minotaur hugging the west of the pillar and off-tick the shaman. Return to the start tile.
⚠→🔄
Manticore and colossi
Manticore: charges 10 ticks then fires magic-ranged or ranged-magic then melee, 1 tick apart: pray before each orb launches. Javelin colossus (48): every 4 attacks a sky javelin lands in 6 ticks, move. Shockwave colossus: 56 magic from 15 tiles.
→
Jaguar and minotaur
Jaguar (waves 1-6): 3 hits of 47. Minotaur (7-11): 74, moves instantly and heals others within 6 tiles. Both safespot on the west side of the NW pillar (not with Red Flag).
⚠→🚫
Sol: area attacks
45 typeless AoE: no Protect from Melee (it does not reduce it and ruins the combo). Spear 1: 1 tile back. Spear 2: 1 tile back diagonally. Shield 1: 1 tile out of melee. Shield 2: 2 tiles. After every transition he always opens with a spear.
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Sol: combo and grapple
Triple attack: turn on Protect from Melee on the exact tick of each hit (3 ticks apart; the 3rd takes 4 from 50%); early activation turns it off. Grapple: defend the slot he shouts (BODY, BACK, HANDS, LEGS, FEET) within 3 ticks; the last tick is a perfect parry.
⚠→🚫
Sol: beams and sand
Each phase (90/75/50/25%) adds a light beam (70+, 3 ticks to move; 2 in enrage) and 6 molten sands (6-8 per tick). At 10% enrage: sand every 3 ticks and beams every 7 s: dump claws and finish fast.

Step by step

  1. First quiver: at least Bowfa with crystal and an Abyssal tentacle; a ranged option is nearly mandatory. Play the NW pillar.
  2. Good modifiers: Blasphemy, Frailty I-II, Relentless I, Myopia. Avoid Bees, Red Flag, Quartet, Totemic, Frailty III, Doom III, Mantimayhem III and Reentry II.
  3. Every wave: start tile, frems, south spawns, reinforcements at 40 s, off-tick the pillar stack, return to start.
  4. Sol: slash melee (Scythe, tentacle), dodge with the hover or L method, pray the combo tick-perfect and defend the grapple.
  5. Under 10% dump Dragon claws before sand covers the area. Doom and Volatility can still kill you after Sol dies.

Key gear

Bow of FaerdhinenBow of FaerdhinenCrystal bodyCrystal bodyCrystal legsCrystal legsOsmumten's fangOsmumten's fangAmulet of blood furyAmulet of blood furySerpentine helmSerpentine helmBarrows glovesBarrows gloves

Typical inventory

Abyssal tentacle
Saradomin godsword
Dragon claws
Trident of the Swamp
Saradomin brew(4)6
Super restore(4)8
Super combat potion(4)
Ranging potion(4)

Abyssal tentacle · Saradomin godsword · Dragon claws · Trident of the Swamp · Saradomin brew(4) x6 · Super restore(4) x8 · Super combat potion(4) · Ranging potion(4)

Ironman tips

  • 💡 On a budget your best DPS is melee (Fang); use ranged for ugly situations. With Bowfa avoid Reentry: it rags many tiles before you kill the colossus.
  • 💡 Plugins: Fortis Colosseum (reinforcement timer), Better NPC Highlight (IDs 12810-12826), Visual Metronome. Turn up area sounds to hear Sol.
  • 💡 Sanfew serum or the Noxious halberd special cures Mantimayhem II venom. Running pillars to survive is a trap: reinforcements kill you.

Wiki images and videos

Tap a video to play it. Source: OSRS Wiki (CC BY-NC-SA 3.0).

Guide summarised from the OSRS Wiki strategies (CC BY-NC-SA 3.0). Icons and images: OSRS Wiki. In the app: live drop table, drop simulator, map and Set builder with this boss as target.

Other bosses

Early

Mid

Late

Endgame