ES

Yama: how to defeat it (Ironman guide)

Demon at the bottom of the Chasm of Fire (A Kingdom Divided), solo or duo. 3 phases with glyphs, shadow waves, void flares and two Judge of Yama intermissions. Weak to slash and demonbane (Emberlight/Arclight); magic with a Purging staff or Shadow.

⚔ Open in the interactive guide

Yama

Yama
Tier
Late
Combat level
1238
Style
Mixed
Requirements
A Kingdom Divided. Duo or solo. 80+ Attack/Strength, 82 Magic (Dark Demonbane), 70+ Prayer
Why kill it as an Ironman
Oathplate armour (endgame melee), Soulflame horn, Forgotten lockbox, surge potions.
Loot
The live drop table (wiki rates) and the drop simulator are in the app. ⚔ Open in the interactive guide

Mechanics: what hits you and what to pray

Demon at the bottom of the Chasm of Fire (A Kingdom Divided), solo or duo. 3 phases with glyphs, shadow waves, void flares and two Judge of Yama intermissions. Weak to slash and demonbane (Emberlight/Arclight); magic with a Purging staff or Shadow.

Left icon: what hits you. Right icon: what to pray.

⚠→🔄
Basic attacks
Magic: flames envelop you; ranged: shadow swirls; both fully blocked if you pray before he snaps his fingers (46). Melee only when adjacent and hits everyone within 3 tiles (Protect from Melee cuts it to 6). Poison starts at 20: Sanfew serum.
⚠→🚫
Glyphs and specials
Phases 1-2: after 3 basic attacks he uses a fire or shadow special. Stand on the centre of the matching glyph to negate it (10 ticks of immunity). Stepping on one costs 2-12 HP (fire) or Prayer (shadow) depending on how close Yama is.
⚠→🚫
Waves, streaks and flares
Shadow waves: skip over them or lose prayers (20). Fire streaks: keep moving and run straight through. Void flares (fire and shadow): destroy them with a Purging staff and Dark Demonbane within ~15 s or they explode (42-44) and heal him.
⚠→🚫
Judge of Yama
At 66% and 33% he pulls you out: hop the stones dodging fire spells every 5 ticks (or hit them with water spells) and kill the Judge (400 HP) with magic: it prays melee and ranged, then against your last style. You always max hit.
⚠→🚫
Phase 2: meteor and stomp
Meteor Strike: a 5x5 meteor on you that disables run; get 2+ tiles from the centre or die (80 at the edge). Shadow Stomp: 60, roots you 2 ticks and drains Prayer. Two shadow waves instead of one.
⚠→🔄
Phase 3: Shadow Crash
He stays in the centre attacking every 7 ticks, alternating ranged and magic (starting with the opposite of phase 1). No glyphs. Shadow Crash: 3 fireballs in a line, 3 times; step 1 tile perpendicular to the line. If you are adjacent he melees and spawns a flare: step out after attacking (Godfly).

Step by step

  1. Get to the bottom of the Chasm of Fire (chasm teleport scroll, fairy ring DJR; 73/83 Agility shortcuts with Protect from Melee) and talk to the Voice of Yama.
  2. Phase 1: slash melee with Emberlight/Arclight (3 specials drop his Defence to the 145 cap) or magic with Purging staff/Shadow. Count 3 attacks between specials and step on the right glyph.
  3. Void flares: kill them as they spawn with the Purging staff (Mark of Darkness plus Dark Demonbane); Death Charge triggers even if the transition destroys them.
  4. Judge x2: hop the stones and magic it down (SGS special heals). Phase 2 is phase 1 with meteors and 2 waves.
  5. Phase 3: stay out of melee, dodge crashes and waves; if melee gets messy finish with magic.

Key gear

ArclightArclightNeitiznot faceguardNeitiznot faceguardBandos chestplateBandos chestplateBandos tassetsBandos tassetsAmulet of tortureAmulet of tortureFerocious glovesFerocious glovesDragon defenderDragon defender

Typical inventory

Purging staff
Occult necklace
Saradomin godsword
Super combat potion(4)
Sanfew serum(4)3
Anglerfish10
Book of the Dead

Purging staff · Occult necklace · Saradomin godsword · Super combat potion(4) · Sanfew serum(4) x3 · Anglerfish x10 · Book of the Dead

Ironman tips

  • 💡 Yama has 120% demonbane vulnerability: Emberlight gets 84% extra damage and accuracy. The Scythe is far worse here.
  • 💡 Without a Purging staff (plus 10% extra magic damage) you cannot 2-shot flares solo; a Trident or Sang always max hits them but slower.
  • 💡 Until 10 kills the death fee is cut 75%. Duo: one with an Elder maul, the other with a Soulflame horn. If you mage, his magic defence rises from -30 to +60.

Wiki images and videos

Tap a video to play it. Source: OSRS Wiki (CC BY-NC-SA 3.0).

Guide summarised from the OSRS Wiki strategies (CC BY-NC-SA 3.0). Icons and images: OSRS Wiki. In the app: live drop table, drop simulator, map and Set builder with this boss as target.

Other bosses

Early

Mid

Late

Endgame