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Inferno: how to defeat it (Ironman guide)

69 solo waves and TzKal-Zuk at the end. Freeze nibblers, trap monsters behind the 3 pillars and pray by priority. Jad on 67, three Jads on 68 and Zuk on 69, where only the floating shield protects you. Practice matters more than gear.

⚔ Open in the interactive guide

Inferno

Inferno
Tier
Endgame
Combat level
TzKal-Zuk 1400
Style
Ranged
Requirements
Fire cape. 69 waves. Bowfa + crystal (or Tbow), Blowpipe, Ahrim's, 94 Magic, lots of practice
Why kill it as an Ironman
Infernal cape: best melee cape. The hardest PvM challenge in OSRS.
Loot
The live drop table (wiki rates) and the drop simulator are in the app. ⚔ Open in the interactive guide

Mechanics: what hits you and what to pray

69 solo waves and TzKal-Zuk at the end. Freeze nibblers, trap monsters behind the 3 pillars and pray by priority. Jad on 67, three Jads on 68 and Zuk on 69, where only the floating shield protects you. Practice matters more than gear.

Left icon: what hits you. Right icon: what to pray.

⚠→🚫
Nibblers
3 (or 6) every wave until 67; they go for a pillar and chew it down. Ice Barrage the middle one at wave start (152 xp = all 3 dead). No pillars, no safespots.
⚠→🔄
Bats and Blobs
Bat: ranged from 4 tiles, low damage, low priority. Blob: checks your prayer and attacks with the opposite style 3 ticks later; alternate Magic/Missiles every tick to block it. On death it splits into 3 small blobs (melee, ranged, magic).
→
Meleer
Melee only (49). If it has not attacked for 20 s it burrows and pops up next to you. It gets stuck behind pillars easily: wait for it to dig to you and kill it.
⚠→🔄
Ranger and Mager
Ranger (46) from wave 18, Mager (70) from 35; the mager revives the dead at half HP and is the priority. Prayer order: mager > ranger > meleer > blob > bat. Ranger and mager behind the pillar: stand on the middle tile and attack the far one to off-tick them.
⚠→🔄
Jad (67) and triple Jad (68)
Magic: it rears up and breathes fire (sound at the start). Ranged: it rears briefly and slams the ground. At half HP 5 healers spawn: tag them with ranged. Wave 68: 3 Jads at 9 ticks, 3 ticks apart and 3 healers each; prioritise praying over attacking.
⚠→🚫
Zuk: shield
Max 148, cannot be prayed against or tick-eaten. The Ancestral Glyph floats between the ends of the wall: always move with it, in the middle or slightly ahead. Attack only from the safespots.
⚠→
Zuk: spawns
After one full rotation a mager and ranger spawn (then every 3:30). Pray Magic, tag both and kill the ranger with the blowpipe from the east. At 600 HP the timer pauses; at 480 a Jad spawns; do not go below 240 until the 2nd set is dead.
⚠→🚫
Zuk: enrage
At 240 HP 4 healers spawn on the lava and Zuk attacks every 7 ticks (the middle safespots no longer work). Tag them alternately with the blowpipe (they heal 15-25 every 3 ticks); their AoE sparks hit 5-10. Then use everything and finish him.

Step by step

  1. Suggested 90+ Ranged, Defence and HP, 80 Prayer and 94 Magic (Ice Barrage). Learner gear: Bowfa with crystal, blowpipe, Ancient sceptre or Kodai, Ahrim's and a Crystal shield.
  2. Every wave: start at the north pillar, barrage the nibblers, trap monsters behind pillars and pray by priority. Range on 1-33 and Magic on 35-66 by default.
  3. Blood Barrage rangers or revived monsters to heal once the wave is under control. Pause between waves with the logout button (useful after 67 and 68).
  4. Jad and triple Jad: pray by animation and sound, tag the healers. At the end of 66 the pillars collapse (49 if within 1 tile).
  5. Zuk: stick to the shield, kill spawns, Jad at 480, healers at 240 and burn brews and restores to finish.

Key gear

Bow of FaerdhinenBow of FaerdhinenCrystal helmCrystal helmCrystal bodyCrystal bodyCrystal legsCrystal legsCrystal shieldCrystal shieldAva's assemblerAva's assemblerNecklace of anguishNecklace of anguish

Typical inventory

Toxic blowpipe
Ancient sceptre
Saradomin brew(4)8
Super restore(4)9
Bastion potion(4)2
Prayer regeneration potion(4)2
Rune pouch

Toxic blowpipe · Ancient sceptre · Saradomin brew(4) x8 · Super restore(4) x9 · Bastion potion(4) x2 · Prayer regeneration potion(4) x2 · Rune pouch

Ironman tips

  • 💡 The Tbow is the best investment, but Masori, Virtus or an Elysian barely beat crystal, Ahrim's and a Crystal shield. Crystal beats Armadyl here on ranged defence and prayer.
  • 💡 Before entering: a dose of bastion and prayer regeneration and an Anglerfish at the bank; an Ancient mace special on an undead combat dummy gives up to 40 extra Prayer.
  • 💡 Practise Jads in TzHaar-Ket-Rak's Challenges (max 2 before a completion). Game sounds on and resizable mode help read attacks. Do not be stingy with brews.

Wiki images and videos

Tap a video to play it. Source: OSRS Wiki (CC BY-NC-SA 3.0).

Guide summarised from the OSRS Wiki strategies (CC BY-NC-SA 3.0). Icons and images: OSRS Wiki. In the app: live drop table, drop simulator, map and Set builder with this boss as target.

Other bosses

Early

Mid

Late